BETA, NEWS – 30.04.2026
Two intense weeks of beta testing are behind us—find out here what you experienced or missed! Part 2: All about numbers and even more numbers.
Even back in the Alpha days, we (and I’m sure you did too) had a lot of fun with the stats, didn’t we?! Dear Alpha testers, don’t you dare say otherwise! Well, because it was so much fun for ALL OF US, we’re going to do it all over again. To start with, we want to compare our Alpha test stats with our Beta test stats.
Let’s start with the playtime. During the (note: five-week) Alpha test, a total of around 552.5 hours of Silberheim ECG were played – that’s just over 23 days. And during the last (two-week) beta test? You spent 8,652 hours and 9 minutes, or 360.5 days, playing matches of Silberheim ECG. As usual, here’s a list of things you could have been doing instead:
And then there’s Flux! You can collect this in Silberheim ECG to buy new boosters and decks. If we were to compare the Flux collected with the alpha test, it’s honestly so difficult that it almost feels wrong to do so. The alpha test lasted longer – but had only around a tenth of the testers, and to make matters worse, the Flux rewards were lower. Whilst towards the end of the beta test there were up to 6 Flux for a win, in the alpha there were only a maximum of 3.
Earning a lot of Flux through tales? That wasn't available in the alpha either.
Nevertheless, we’re going to go ahead and make this rather inappropriate comparison. 5,727 Flux were collected under the adverse conditions of the alpha test. In contrast, the beta Flux bonanza has yielded a total of 79,012 Flux! Don’t let Kormack find out!
Of course, we cannot let one key similarity between the alpha and beta tests go unmentioned. These are the five factions of Isdraia, under whose banner you, dear players, have fought: Fendirils Heirs, Skuhuks, Trandars Basin, Warrior Elite and Streamstriders. In the alpha test, fate decided in its own way which faction you should join. During the beta test, you may have had a little more freedom of choice in this regard. Let’s take a closer look at that.
We’ve heard time and again on Discord that there’s been speculation about which faction had the fewest members overall. We can now reveal the answer. We’re basing this on the figures available to us at the official end of the supervised beta test on Friday, 10 April. In fact, the faction with the fewest members is found in the heart of Isdraia, on the island of Bruck. By 10 April, a total of 366 registrations had been received for the Streamrunners – that’s just two fewer than for the Morgathal Warrior Elite. Fendril’s Heirs are in the middle of the pack. And the largest faction? Surely that was the Skuhuks, wasn’t it?! Unfortunately, we have to disappoint you there. For in fact, it was Trandar’s Basin that boasted the most members. To be precise, they had recorded 527 registrations by the end. Whether all registered members actually took part in the test is, of course, another matter entirely. That is why inactive accounts were not counted when it came to determining the faction with the highest average Flux value. Nevertheless, a total of around 1,000 wonderful souls actively took part in the beta test. And for us, that’s a truly massive number. A huge thank you to all of you. The amount of dopamine we’ve got from this is enough to see us through the next five bouts of winter blues :)
Now that we’ve had a rough idea of the different factions, let’s dive deep into the world of numbers! And we’ll tally up the things the factions have been up to, so we can compare them. Numbers are good, but counting is goods! It would be even better if we could come up with some better puns. Until then, however, let’s focus on the goods that the factions have collected the most. As you dear souls surely know, there are certain secondary resources in Silberheim ECG that can be used to do all sorts of exciting things. If you’re one of the lucky ones in possession of the Burning Kiln, you can, for example, use the goods Food or Drink to buff a Fenn creature for the round. Pretty handy – or a right pain if the opponent does it. In the beta, there are five goods in total: Food, Drink, Stone, Metal and Wood. Let’s take a look at which faction has collected the most of each resource overall!
Fun fact: Most of the goods produced in a single round came from Taiger (Trandar’s Basin), who amassed a staggering 38,875 goods in a single match! But goods naturally play a secondary role in the Silberheim ECG. Ultimately, what matters far more is which faction was the most successful, isn’t it? Because we’re nice and fair, we’ll look at the average here. The most successful faction was the Skuhuks, with an average of 14.23 matches won, followed by the Warrior Elite with 11.9 and Trandar’s Basin with 9.78. Incidentally, the biggest losers were also the wild beasts and animals from Trandar’s Basin, with an average of 6.72 matches lost – though we did challenge them to that in one of the quests. We’ll come to those in a moment.
Apart from that, we asked ourselves which faction had the most stamina, or rather, played the longest matches on average. The Stromstriders won by a very wide margin, lasting an average of 51 minutes per Silberheim ECG match. They are followed by the Skuhuks with 43 minutes, the Fenn with 30 minutes, the Warrior Elite with 20 minutes, and the fastest were Trandar’s Basin with an average of 18 minutes per match. Another relatively cool feature of Silberheim ECG is that cards can evolve – this is achieved partly through levelling up, the underlying mechanics of which were hotly debated (no, it’s not random). Most levelled cards were achieved by the Skuhuks. They developed a total of 12,619 fragments. The Skuhuks were also particularly diligent at stacking cards, improving a total of 748 fragments in this way.
As well as collecting Flux, taking part in battles and reporting bugs, there were a total of five limited-time quests awaiting brave souls over the two weeks of the beta! And so the factions faced off against one another not only in the Battle of Isdraia, but also in these adventures. Of course, we can’t let that go uncommented!
So here’s a summary of what happened:
The bell tolls to judge the souls.
People might accuse us of being a bit mean at times and under certain circumstances, and of forcing our interns to eat soup, but at least we are driven by a deep desire for justice. Accordingly, we have of course taken the average score per faction into account for the evaluation! But that’s as fair as it gets. There’s no need to go overboard. As well as the reasonably exciting faction quests, our testers were also able to collect 15 achievements. We know that only a few of you managed to collect them all, and we can also assure you that absolutely none of us managed to do so. Well, we did have to work, after all. In any case, you can be sure that we’re very impressed! Perhaps we’ll take this as a sign to make it a bit harder next time :D
By the way, this is what it looks like once you've unlocked all the achievements.
Averages and totals are certainly fascinating – but have you ever wondered what happens when we look at the very top end? No? Hmm. Oh well. You’re going to find out anyway! So we’re taking a closer look at the biggest, longest, most frequent and most impressive figures – specifically in relation to the central element of Silberheim ECG: playing cards. So here are the most popular cards by category:
Oh yes, we all had a lot of fun with numbers there. If there’s anything else you’re missing or can think of, feel free to let us know via Discord. Maybe we’ll pick that up again somewhere else :) And if you found the whole thing absolutely dreadful, I do wonder why you stuck it out this far – it speaks to your remarkable stamina! Might be something to mention at your next job interview.
To be continued…