Silberheim ECG Beta Test 2026: A Look Back, Part 1

NEWS, BETA28.04.2026

Silberheim ECG Beta Test 2026: A Look Back, Part 1

Two intense weeks of beta testing are behind us—find out here what you experienced or missed! Part 1: Overviews and Feedback.

Silberheim ECG Beta Test: Why on Earth That Happened

On March 27 at exactly 3:51 p.m., the gates to the Soul Chamber opened, and hundreds of noble souls set out to amass as much Flux as humanly possible. “Yeah, right!” those of you who participated in the recent beta test of Silberheim Evolving Card Game are surely thinking, “I was there, after all!” But first, we’d like to take this opportunity to provide an explanation for all those who don’t know from personal experience what this is all about: What on earth was this ominous and even omnipresent beta test all about anyway? What happened, and what’s next? We won’t be fully answering the question about the future here in this first part. Unfortunately, we’ll have to ask you to be patient. But we can offer a few initial insights. So let’s start from the beginning. Silberheim ECG is the first major module on our path to a comprehensive fantasy cosmos and thus also the first step toward world domination—or what did you think our goal was?! Before the game launches on Steam in the second half of the year, we wanted to put it through a thorough round of testing. To do this, we sent out a ton of annoying emails to all sorts of people and teamed up with them to drum up excitement for the recent beta test. We’ve already explained the exact details of the beta test here. All in all, it was supposed to be two fun weeks of testing and game-breaking. Officially, the beta test ended 14 days later on April 10, again around 3:51 p.m. In reality, however, the servers will continue to run for a while longer. We can’t yet promise exactly how long that will be. For now, you can expect it to continue (at least) until the end of April. New registrations are also still possible until then. So the chance to test Silberheim ECG for free remains for the time being.

From Alpha to Beta

The goal of a beta test is to test. We already discussed the highly complex meaning of Greek letters during the alpha test. Even then, we shared the absolutely groundbreaking insight with you that beta is the second letter in the Greek alphabet and follows alpha. Yes, that unnecessary information was worth these two sentences to us. In any case, the current beta version isn’t the first playable version of Silberheim ECG available at . Back then, during the alpha test, a much smaller audience had tested the game. Now, for the beta, we wanted significantly more. Because, first and foremost, we were terrified of a server crash. But that wasn’t the only potential disaster looming over the beta test. It also included random matchmaking for PvP battles, the Tales as game mode, Flux fight, and the Evolving Format, as well as stacking of cards. Tooltips (= additional information visible when hovering the mouse) and turn history were also put to the test. The most noticeable change for outsiders, of course, is that the entire design of the game had changed. In the alpha, Silberheim ECG looked significantly different. Different maps, different colors, different fonts, and everything else—not to mention VFX effects and sounds.

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Before-and-after image: Alpha vs. Beta

It would probably be easier to list what stayed the same. Of course, the underlying game logic in the background hasn’t been completely overhauled; in fact, it’s quite solid. Unfortunately, there was still no tutorial for the beta. Oh dear. Reading the rules again?! It wasn’t quite that bad this time. Because this time, a whole bunch of very appreciated people took pity on us and provided a few Silverheim ECG guides online in video form. Nevertheless, that wouldn’t have been necessary if we had just gotten around to that stupid tutorial!!1!

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Even Fesk has trouble keeping track of so much text.

Feedback on Feedback

And that brings us right to the heart of this section: feedback we’ve received for the future improvement of Silberheim ECG and will be using! We’re well aware, of course, that the lack of a tutorial can lead to problems. That’s why we’ve actually been planning this for a while. The fact that it wasn’t ready for the beta test isn’t—contrary to what you might think—because we love to torment you. If we enjoyed that, we’d do it differently. For example, with really mean messages that pop up on your screen after a defeat. Or with really tough narratives that lead to bug reports like “unbeatable.” But of course, we’d never do anything that bad. Nope. The missing tutorial falls into the category of feedback that essentially confirms what we had already feared all along. We have very big plans for Silberheim ECG, so we’re already aware of many of the issues. The main problem, however, isn’t that we don’t know what the problems are, but rather that we can’t solve them fast enough. It’s actually quite logical. Similar applies to balancing, the unspectacular booster opening, the slightly confusing friends list, and the deck builder—to name just a few examples. New to us was your constructive grumbling, for example, about a kind of meta-match history, and of course you were also right to complain about rewards being too low. After finishing a match, there was initially relatively little to no Flux. That was because we based the reward amounts on our alpha test experiences. During the alpha test, matches lasted an average of 20 minutes. But especially at the start of the beta test, they were often much longer. Sure, after all, you have to get the hang of the game first. Anyone who finally wins a match after an hour and then receives only 3 Flux as a reward is understandably pretty frustrated. That’s why we reacted quickly and made things a little fairer.

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But back to the point—these things are just a sample of your feedback. Unfortunately, we can’t cover everything here. But speaking of samples: You can still participate in our Silberheim feedback survey until May 8, 2026. That would definitely help us a lot ;) Now you might be wondering what we’re actually doing with all this feedback. If you don’t think we’re completely incompetent, you’re probably already guessing that we’re using it to make one or two improvements to the game, but maybe you’d like something a bit more concrete. So here are a few of the plans for the coming months and versions of Silberheim ECG. To keep things a little exciting, half of this is a lie:
• All arrows will be halved in size • All illustrations will be drawn by Max • Deckbuilder will undergo radikarl changes • New sound, new effects • User-friendliness of the entire navigation will be improved • Controller support for Steam Deck • Boosters will open even more slowly and only upon passing a quick-time event • Jenko and the Burning Pyre will be further buffed • Removals & Board Wipes • The Bot is replaced by Diaflo • New Formats • Optimize starter decks and general balancing

To be continued…

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